DARK
7Labyrinth Heavy Tank
ATK:
2400
DEF:
2400
View:
3369
You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.
Labyrinth Heavy Tank — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 49.9 · Deck: 53.8 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Extender
Why it scores here
Labyrinth Heavy Tank is a 2400-ATK Level 7 Machine that Normal Summons without Tribute, so it is easy to get onto the field. Its effect is conditional: it needs a Labyrinth Wall on the field to destroy a monster, and it can only be used once per turn in the Main Phase. The high ATK earns nothing by itself; the score comes from its role as a reusable Gate Guardian piece that is run in 400 of 400 sampled decks alongside Kazejin, Suijin and Sanga of the Thunder (99% co-run). Combo evidence is absent, so conversion value is inferred from text only, and the deck guides describe the archetype as brick-prone, which holds the deck-level score down.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Normal Summon without Tribute gives reliable access from hand, and the card is run 2.61 copies on average across 400 decks (verified; observed 99% co-run with the three core Gate Guardian pieces, verified from decks_evidence). |
| Combo & Conversion | 40 | Text converts a banished, hand or Deck Sanga/Kazejin/Suijin into a Continuous Spell and, with Labyrinth Wall, destroys a monster, but there are no recorded boards to confirm the conversion (inferred). |
| Resource Economy | 55 | The placement effect recurs an existing monster from banish, hand or Deck, but it produces no card advantage and no draw or search (verified from text; no combo netCardAdvantage data). |
| Effect & Interaction | 45 | One destruction per turn, only in the Main Phase and only with Labyrinth Wall, so it is soft, conditional removal (verified from text). |
| Material Utility | 55 | A Level 7 DARK Machine body with 2400 ATK is a clean material even when its effect is negated, though no as_material combo stats exist (inferred from card stats). |
| Resilience & Flexibility | 45 | A single negation of the effect ends the destruction, and the body does not survive interaction as a self-protecting card; the archetype has multi-spot value only through its partners (inferred). |
| Deck-Building Efficiency | 45 | It is a three-copy, single-archetype piece in a deck the guides call brick-prone, so it adds slot and garnet cost to the line rather than reducing it (observed from usage_statistics and guides_evidence). |
Calculation
Weight profile: 0.7 Removal / Negation + 0.3 Extender. Intrinsic ≈ 49.9, Deck ≈ 53.8, Meta = provisional. Modifiers: Brick-prone deck context (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- A Level 7 2400-ATK body that Normal Summons without Tribute
- Run in all 400 sampled decks with the three core Gate Guardian pieces (99% co-run)
- Can recur a Sanga/Kazejin/Suijin from banish, hand or Deck to the Spell & Trap Zone
- Clean generic material body that still converts when its effect is negated
Weaknesses
- Destruction needs Labyrinth Wall on the field, so it is not reliable alone
- Effect is once per turn and Main Phase only
- Cannot attack the turn it is Normal Summoned
- No recorded combo boards, so practical conversion is unverified
- Sits in a deck the guides call brick-prone
Counters / choke points
- Generic hand traps can negate the effect (inferred; Ash Blossom & Joyous Spring is co-run in 72% of decks, but no counter stat is recorded)
- Removing or banishing Labyrinth Wall stops the destruction (inferred from text)
Best use
Conditional removal plus Gate Guardian extender. Decks: Gate Guardian (archetype 1635), Gate Guardian (archetype 1682). Suggested copies: 3.
Evidence & gaps
- Verified: Normal Summon without Tribute; cannot attack the turn it is Normal Summoned; Destruction requires controlling Labyrinth Wall and is once per turn in the Main Phase; Run in 400 of 400 sampled decks; 99% co-run with Kazejin, Suijin, Sanga of the Thunder and Labyrinth Wall Shadow
- Observed: Gate Guardian inclusion 80% at 3 copies (usage_statistics); Gate Guardian guides describe the deck as brick-prone
- Inferred: Body is a clean material even when its effect is negated; Generic hand traps can negate the effect
- Data gaps: No combo boards supplied, so combo conversion is text-only No banlist token supplied; assumed legal at 3 copies No rulings supplied for the Continuous Spell placement timing usage_statistics covers only two Gate Guardian archetype homes






