Labyrinth Heavy Tank
DARK 7

Labyrinth Heavy Tank

  • ATK:
  • 2400

  • DEF:
  • 2400

  • View:
  • 3369




You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
52± 6/ 100
Power Score
Intrinsic 50
Deck 54

Labyrinth Heavy Tank — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 49.9 · Deck: 53.8 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Extender

Why it scores here

Labyrinth Heavy Tank is a 2400-ATK Level 7 Machine that Normal Summons without Tribute, so it is easy to get onto the field. Its effect is conditional: it needs a Labyrinth Wall on the field to destroy a monster, and it can only be used once per turn in the Main Phase. The high ATK earns nothing by itself; the score comes from its role as a reusable Gate Guardian piece that is run in 400 of 400 sampled decks alongside Kazejin, Suijin and Sanga of the Thunder (99% co-run). Combo evidence is absent, so conversion value is inferred from text only, and the deck guides describe the archetype as brick-prone, which holds the deck-level score down.

Axis scores

Axis Score Evidence
Accessibility 55 Normal Summon without Tribute gives reliable access from hand, and the card is run 2.61 copies on average across 400 decks (verified; observed 99% co-run with the three core Gate Guardian pieces, verified from decks_evidence).
Combo & Conversion 40 Text converts a banished, hand or Deck Sanga/Kazejin/Suijin into a Continuous Spell and, with Labyrinth Wall, destroys a monster, but there are no recorded boards to confirm the conversion (inferred).
Resource Economy 55 The placement effect recurs an existing monster from banish, hand or Deck, but it produces no card advantage and no draw or search (verified from text; no combo netCardAdvantage data).
Effect & Interaction 45 One destruction per turn, only in the Main Phase and only with Labyrinth Wall, so it is soft, conditional removal (verified from text).
Material Utility 55 A Level 7 DARK Machine body with 2400 ATK is a clean material even when its effect is negated, though no as_material combo stats exist (inferred from card stats).
Resilience & Flexibility 45 A single negation of the effect ends the destruction, and the body does not survive interaction as a self-protecting card; the archetype has multi-spot value only through its partners (inferred).
Deck-Building Efficiency 45 It is a three-copy, single-archetype piece in a deck the guides call brick-prone, so it adds slot and garnet cost to the line rather than reducing it (observed from usage_statistics and guides_evidence).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Extender. Intrinsic ≈ 49.9, Deck ≈ 53.8, Meta = provisional. Modifiers: Brick-prone deck context (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • A Level 7 2400-ATK body that Normal Summons without Tribute
  • Run in all 400 sampled decks with the three core Gate Guardian pieces (99% co-run)
  • Can recur a Sanga/Kazejin/Suijin from banish, hand or Deck to the Spell & Trap Zone
  • Clean generic material body that still converts when its effect is negated

Weaknesses

  • Destruction needs Labyrinth Wall on the field, so it is not reliable alone
  • Effect is once per turn and Main Phase only
  • Cannot attack the turn it is Normal Summoned
  • No recorded combo boards, so practical conversion is unverified
  • Sits in a deck the guides call brick-prone

Counters / choke points

  • Generic hand traps can negate the effect (inferred; Ash Blossom & Joyous Spring is co-run in 72% of decks, but no counter stat is recorded)
  • Removing or banishing Labyrinth Wall stops the destruction (inferred from text)

Best use

Conditional removal plus Gate Guardian extender. Decks: Gate Guardian (archetype 1635), Gate Guardian (archetype 1682). Suggested copies: 3.

Evidence & gaps

  • Verified: Normal Summon without Tribute; cannot attack the turn it is Normal Summoned; Destruction requires controlling Labyrinth Wall and is once per turn in the Main Phase; Run in 400 of 400 sampled decks; 99% co-run with Kazejin, Suijin, Sanga of the Thunder and Labyrinth Wall Shadow
  • Observed: Gate Guardian inclusion 80% at 3 copies (usage_statistics); Gate Guardian guides describe the deck as brick-prone
  • Inferred: Body is a clean material even when its effect is negated; Generic hand traps can negate the effect
  • Data gaps: No combo boards supplied, so combo conversion is text-only No banlist token supplied; assumed legal at 3 copies No rulings supplied for the Continuous Spell placement timing usage_statistics covers only two Gate Guardian archetype homes











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